Skip to content
View Syncaidius's full-sized avatar
πŸ’»
Working on Molten Engine
πŸ’»
Working on Molten Engine

Sponsors

@IceReaper

Highlights

  • Pro
Block or Report

Block or report Syncaidius

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Syncaidius/README.md

Hi there πŸ‘‹

I am a full-time software engineer with significant experience in developing in-house/internal university systems and integrations. I have 15+ years of experience with .NET, C# and ASP.NET, but also a lot of experience with PowerShell, Batch, Python, PHP, MS-SQL, JS/Typescript and many of the common JS frameworks/libraries.

On the game development side of the things, I have previously released two mobile games. These are Physworks on Windows Phone 7 (now defunct) and Fizz Filler on Android. I'm also developing my own game engine in my spare time, named Molten, which uses the DirectX 11/12 and Vulkan graphics APIs.

If you have any questions, feel free to contact me via GitHub or any of my linked social media profiles.

πŸ”Ž Github Profile Details

Syncaidius

⚑ Github Stats

Syncaidius Syncaidius

πŸ”₯ Github Streaks

Syncaidius

πŸ† Github Achievements

Syncaidius

Pinned

  1. MoltenEngine MoltenEngine Public

    A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.

    C# 278 18

  2. SpirvReflector SpirvReflector Public

    A C# library which provides reflection information about SPIR-V bytecode

    C# 2 1

  3. HtmlDocGenerator HtmlDocGenerator Public

    Generates HTML/JavaScript documentation from .NET doc XML and assemblies. Archived in favour of DocFX.

    C# 1 1

  4. SharpShader SharpShader Public archive

    Write shaders in C#, then translate them to HLSL or GLSL source.

    C# 39 2