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[Tydra] [RenderScene] Support some AR specific Mesh/Material(Collider Mesh, Physics Material, ...) #163

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syoyo opened this issue May 8, 2024 · 0 comments
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enhancement New feature or request

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@syoyo
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syoyo commented May 8, 2024

Tydra RenderScene converter currently cannot handle Collider mesh(no points attribute) and physics Material(No actual shader assigned).

Example

            def Mesh "sceneGroundPlane" (
                apiSchemas = ["Preliminary_PhysicsColliderAPI"]
                customData = {
                    bool preliminary_isSceneGroundPlane = 1
                }
            )
            {
                rel material:binding = </Root/Scenes/Scene/sceneGroundPlane/physicsMaterial>
                float3 normal = (0, 1, 0)
                float3 position = (0, 0, 0)
                rel preliminary:physics:collider:convexShape = </Root/Scenes/Scene/sceneGroundPlane>

                def Material "physicsMaterial" (
                    apiSchemas = ["Preliminary_PhysicsMaterialAPI"]
                )
                {
                    uniform double preliminary:physics:material:friction:dynamic = 0.58
                    uniform double preliminary:physics:material:friction:static = 0.58
                    uniform double preliminary:physics:material:restitution = 0.48
                }
            }

We need to convert it to AR specific object(Collider object, Physics settings)

@syoyo syoyo added the enhancement New feature or request label May 8, 2024
@syoyo syoyo mentioned this issue May 8, 2024
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