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Tydra RenderScene converter currently cannot handle Collider mesh(no points attribute) and physics Material(No actual shader assigned).
points
Example
def Mesh "sceneGroundPlane" ( apiSchemas = ["Preliminary_PhysicsColliderAPI"] customData = { bool preliminary_isSceneGroundPlane = 1 } ) { rel material:binding = </Root/Scenes/Scene/sceneGroundPlane/physicsMaterial> float3 normal = (0, 1, 0) float3 position = (0, 0, 0) rel preliminary:physics:collider:convexShape = </Root/Scenes/Scene/sceneGroundPlane> def Material "physicsMaterial" ( apiSchemas = ["Preliminary_PhysicsMaterialAPI"] ) { uniform double preliminary:physics:material:friction:dynamic = 0.58 uniform double preliminary:physics:material:friction:static = 0.58 uniform double preliminary:physics:material:restitution = 0.48 } }
We need to convert it to AR specific object(Collider object, Physics settings)
The text was updated successfully, but these errors were encountered:
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Tydra RenderScene converter currently cannot handle Collider mesh(no
points
attribute) and physics Material(No actual shader assigned).Example
We need to convert it to AR specific object(Collider object, Physics settings)
The text was updated successfully, but these errors were encountered: