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Turn collision behavior of projectiles into hook #89

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szapp opened this issue Oct 30, 2016 · 1 comment
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Turn collision behavior of projectiles into hook #89

szapp opened this issue Oct 30, 2016 · 1 comment

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@szapp
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szapp commented Oct 30, 2016

Instead of overwriting the memory for the collision behavior of projectiles on npcs attempt again to turn it into a hook.
This is safer as it will allow more control over when to apply which collision behavior. Simply overwriting the memory might not work in rare cases.

@szapp
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szapp commented Oct 30, 2016

A hook does not work, as you cannot access the properties (material, shooter, target, ...). The current solution should be robust enough.

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