Skip to content
This repository has been archived by the owner on Jan 8, 2020. It is now read-only.

[1.10.2] Crash from placing forestry clockwork engine #4

Closed
Gayanfalor opened this issue Nov 2, 2016 · 1 comment
Closed

[1.10.2] Crash from placing forestry clockwork engine #4

Gayanfalor opened this issue Nov 2, 2016 · 1 comment

Comments

@Gayanfalor
Copy link

Gayanfalor commented Nov 2, 2016

Hello,

i got a crash when trying to place a clockwork engine from forestry, i asked on irc and they said me it seems coming from minecraft-flux, that why this post ^^.

Here is the crashlog http://pastebin.com/Q4h5aQPn

EDIT: Apparently this other crahslog is coming from minecraft-flux too SonarSonic/Calculator#186

@szeweq
Copy link
Owner

szeweq commented Nov 3, 2016

Minecraft-Flux doesn't do anything wrong when a new capability is being added. It only depends on other mods' hasCapability method. There is no capability implementation standards. That's why these crashes are very common and mod authors MUST BE AWARE of it.

Minecraft-Flux 1.4.0-b4 has new error reporting, so it may not crash but mods won't be fully supported. If you see an MCFlux error report (in logs) then copy it and send to related mod authors.

@szeweq szeweq closed this as completed Dec 11, 2016
Sign up for free to subscribe to this conversation on GitHub. Already have an account? Sign in.
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants