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WorkshopPublishInfoStateForMods.TML.cs
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WorkshopPublishInfoStateForMods.TML.cs
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using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using Terraria.Audio;
using Terraria.GameContent.UI.Elements;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader.Core;
using Terraria.Social;
using Terraria.Social.Base;
using Terraria.UI;
namespace Terraria.GameContent.UI.States;
public class WorkshopPublishInfoStateForMods : AWorkshopPublishInfoState<TmodFile>
{
public const string TmlRules = "https://forums.terraria.org/index.php?threads/player-created-game-enhancements-rules-guidelines.286/";
private readonly NameValueCollection _buildData;
internal string changeNotes;
public WorkshopPublishInfoStateForMods(UIState stateToGoBackTo, TmodFile modFile, NameValueCollection buildData)
: base(stateToGoBackTo, modFile)
{
_instructionsTextKey = "Workshop.ModPublishDescription";
_publishedObjectNameDescriptorTexKey = "Workshop.ModName";
_buildData = buildData;
_previewImagePath = buildData["iconpath"];
changeNotes = buildData["changelog"];
}
protected override string GetPublishedObjectDisplayName()
{
return _dataObject.Name;
}
protected override void GoToPublishConfirmation()
{
/* if ( SocialAPI.Workshop != null) */
SocialAPI.Workshop.PublishMod(_dataObject, _buildData, GetPublishSettings());
if (Main.MenuUI.CurrentState?.GetType() != typeof(UIReportsPage)) {
Main.menuMode = 888;
Main.MenuUI.SetState(_previousUIState);
}
}
protected override List<WorkshopTagOption> GetTagsToShow() => SocialAPI.Workshop.SupportedTags.ModTags;
protected override bool TryFindingTags(out FoundWorkshopEntryInfo info) => SocialAPI.Workshop.TryGetInfoForMod(_dataObject, out info);
internal UIElement CreateTmlDisclaimer(string tagGroup)
{
float num = 60f;
float num2 = 0f + num;
GroupOptionButton<bool> groupOptionButton = new GroupOptionButton<bool>(option: true, null, null, Color.White, null, 1f, 0.5f, 16f) {
HAlign = 0.5f,
VAlign = 0f,
Width = StyleDimension.FromPixelsAndPercent(0f, 1f),
Left = StyleDimension.FromPixels(0f),
Height = StyleDimension.FromPixelsAndPercent(num2 + 4f, 0f),
Top = StyleDimension.FromPixels(0f),
ShowHighlightWhenSelected = false
};
groupOptionButton.SetCurrentOption(option: false);
groupOptionButton.Width.Set(0f, 1f);
UIElement uIElement = new UIElement {
HAlign = 0.5f,
VAlign = 1f,
Width = new StyleDimension(0f, 1f),
Height = new StyleDimension(num, 0f)
};
groupOptionButton.Append(uIElement);
UIText uIText = new UIText(Language.GetText("tModLoader.WorkshopDisclaimer")) {
HAlign = 0f,
VAlign = 0f,
Width = StyleDimension.FromPixelsAndPercent(-40f, 1f),
Height = StyleDimension.FromPixelsAndPercent(0f, 1f),
TextColor = Color.Cyan,
IgnoresMouseInteraction = true
};
uIText.PaddingLeft = 20f;
uIText.PaddingRight = 20f;
uIText.PaddingTop = 4f;
uIText.IsWrapped = true;
_tMLDisclaimerText = uIText;
groupOptionButton.OnLeftClick += TmlDisclaimerText_OnClick;
groupOptionButton.OnMouseOver += TmlDisclaimerText_OnMouseOver;
groupOptionButton.OnMouseOut += TmlDisclaimerText_OnMouseOut;
uIElement.Append(uIText);
uIText.SetSnapPoint(tagGroup, 0);
_tMLDisclaimerButton = uIText;
return groupOptionButton;
}
private void TmlDisclaimerText_OnMouseOut(UIMouseEvent evt, UIElement listeningElement)
{
_tMLDisclaimerText.TextColor = Color.Cyan;
ClearOptionDescription(evt, listeningElement);
}
private void TmlDisclaimerText_OnMouseOver(UIMouseEvent evt, UIElement listeningElement)
{
SoundEngine.PlaySound(12);
_tMLDisclaimerText.TextColor = Color.LightCyan;
ShowOptionDescription(evt, listeningElement);
}
private void TmlDisclaimerText_OnClick(UIMouseEvent evt, UIElement listeningElement) => Utils.OpenToURL(TmlRules);
public override void OnInitialize()
{
base.OnInitialize();
// Update Localization Tags Automatically if the mod is loaded. (Can only publish if enabled, but just in case.)
if (ModLoader.ModLoader.TryGetMod(_dataObject.Name, out ModLoader.Mod mod)) {
var localizationCounts = ModLoader.LocalizationLoader.GetLocalizationCounts(mod);
int countMaxEntries = localizationCounts.DefaultIfEmpty().Max(x => x.Value);
ModLoader.Logging.tML.Info($"Determining localization progress for {mod.Name}:");
foreach (GroupOptionButton<WorkshopTagOption> tagOption in _tagOptions) {
if (tagOption.OptionValue.NameKey.StartsWith("tModLoader.TagsLanguage_")) {
// I couldn't see any other way to convert this.
var culture = tagOption.OptionValue.NameKey.Split('_')[1] switch {
"English" => GameCulture.FromName("en-US"),
"Spanish" => GameCulture.FromName("es-ES"),
"French" => GameCulture.FromName("fr-FR"),
"Italian" => GameCulture.FromName("it-IT"),
"Russian" => GameCulture.FromName("ru-RU"),
"Chinese" => GameCulture.FromName("zh-Hans"),
"Portuguese" => GameCulture.FromName("pt-BR"),
"German" => GameCulture.FromName("de-DE"),
"Polish" => GameCulture.FromName("pl-PL"),
_ => throw new NotImplementedException(),
};
int countOtherEntries;
localizationCounts.TryGetValue(culture, out countOtherEntries);
float localizationProgress = (float)countOtherEntries / countMaxEntries;
ModLoader.Logging.tML.Info($"{culture.Name}, {countOtherEntries}/{countMaxEntries}, {localizationProgress:P0}, missing {countMaxEntries - countOtherEntries}");
bool languageMostlyLocalized = localizationProgress > 0.75f; // 75% Threshold to be localized.
bool languagePreviouslyLocalizedAndStillEnough = tagOption.IsSelected && localizationProgress > 0.5f; // If mod previously tagged as localized, persist selection as long as above 50%
// Override existing selection. Existing selection will persist if still above 50% to accommodate temporarily falling below threshold.
tagOption.SetCurrentOption(languageMostlyLocalized || languagePreviouslyLocalizedAndStillEnough ? tagOption.OptionValue : null);
// Automatically set option slightly redder, indicating it was automatically selected. Even redder if below 75%
tagOption.SetColor(tagOption.IsSelected ? (languageMostlyLocalized ? new Color(192, 175, 235) : new Color(255, 175, 235)) : Colors.InventoryDefaultColor, 1f);
}
}
}
}
}