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Make your own enemy types #50
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I'd like to work on this, if it isn't taken yet. |
I'd like to contribute a few new enemies as well. |
@AlissaWe Sure, more contributions would be greatly appreciated! |
Added new Slimeball enemy type. |
Will add new types
|
Could it be possible for me to add an enemy type too? :D |
@seograth Sure, go for it. |
I hope contributions are still welcome ✌️ |
Would love to make a contribution if you're still looking for them! |
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Spice up the game by creating your own enemy types (even if you can't/don't want to program, see below). Feel free to be creative! Here are some examples you could implement:
See #33 for an example of how to do it. You'll have to create a new class that extends the
Enemy
class, and changeGame::SetEnemy()
to make that class available during the random enemy generation. This is all done well in the example (thanks @RMDern!)If you don't know how to program something like this, you can still contribute.
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