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Make your own enemy types #50

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tagniam opened this issue Oct 22, 2017 · 9 comments
Open

Make your own enemy types #50

tagniam opened this issue Oct 22, 2017 · 9 comments

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@tagniam
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tagniam commented Oct 22, 2017

Spice up the game by creating your own enemy types (even if you can't/don't want to program, see below). Feel free to be creative! Here are some examples you could implement:

  • Zombies
  • Goblins
  • Gargoyles
  • Leprechauns
  • etc...

See #33 for an example of how to do it. You'll have to create a new class that extends the Enemy class, and change Game::SetEnemy() to make that class available during the random enemy generation. This is all done well in the example (thanks @RMDern!)


If you don't know how to program something like this, you can still contribute.

  1. Add your enemy type to the enemy types table in the wiki with all details
  2. Create a new issue with the title "Implement [enemy name here]"
  3. Tag issue with the hacktoberfest and help wanted labels
  4. Put a description saying to look in the wiki for your enemy type
@ilimugur
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I'd like to work on this, if it isn't taken yet.

@AlissaWe
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I'd like to contribute a few new enemies as well.

@tagniam
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tagniam commented Oct 27, 2017

@AlissaWe Sure, more contributions would be greatly appreciated!

@ghost
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ghost commented Nov 8, 2017

Added new Slimeball enemy type.

@CNunezEng
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Will add new types

  • Bat
  • Giant bat
  • Giant spider

@seograth
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seograth commented Oct 1, 2019

Could it be possible for me to add an enemy type too? :D

@tagniam
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tagniam commented Oct 1, 2019

@seograth Sure, go for it.

@HubiKazak
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I hope contributions are still welcome ✌️

@BryanDiLaura
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Would love to make a contribution if you're still looking for them!

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