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It should be possible to make this game cross-platform. This would require using a different build system (e.g. CMake), as well as replacing uses of the windows API. From a brief view, it appears that it's only used for:
console rendering
input (with _getch)
sleeping (easily replaceable with std::this_thread::sleep_for)
Console input/output could possibly be replaced with ncurses/pdcurses. Alternatively, ncurses could be used on Linux while still having windows API on windows with ifdef's.
The text was updated successfully, but these errors were encountered:
It should be possible to make this game cross-platform. This would require using a different build system (e.g. CMake), as well as replacing uses of the windows API. From a brief view, it appears that it's only used for:
Console input/output could possibly be replaced with ncurses/pdcurses. Alternatively, ncurses could be used on Linux while still having windows API on windows with ifdef's.
The text was updated successfully, but these errors were encountered: