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The emulation stops after continuously interrupt was fired #154

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takamin opened this issue Nov 15, 2019 · 1 comment
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The emulation stops after continuously interrupt was fired #154

takamin opened this issue Nov 15, 2019 · 1 comment
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@takamin
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takamin commented Nov 15, 2019

This occured after the first message screen of running WONDER HOUSE was closed.
The stack pointer seems that takes negative value at the time.

@takamin
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takamin commented Nov 17, 2019

This is was fixed on v1.2.8

@takamin takamin closed this as completed Nov 17, 2019
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