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vvvvv has always frozen up when saving, but when MultiSine is playing while saving the constant beeeeeep when trying to figure out which file name to give is annoying. I would say that a possibility of muting audio while the save dialog is open would be necessary in order not to go crazy if you save a lot and if connected to a PA it would be awful.
The text was updated successfully, but these errors were encountered:
that one is more complicated... passing realtime parameters from vvvv to the engine will always have this problem, because the audio runs in its own thread. but its also good, because the audio does not stop if vvvv stops.
the real fix comes with a later release of the engine when it has parameters which are generated in the audio thread... but i'll see if there is a temporary solution to that.
One little wish when getting parameters generated in the audio thread, it would be awesome to be able to use those back in the normal vvvv thread. I have experienced unstability when patching a simple sequencer to control my DMX (artnet) controlled devices: http://sunep.net/72191/908892/all-projects/dmk
vvvvv has always frozen up when saving, but when MultiSine is playing while saving the constant beeeeeep when trying to figure out which file name to give is annoying. I would say that a possibility of muting audio while the save dialog is open would be necessary in order not to go crazy if you save a lot and if connected to a PA it would be awful.
The text was updated successfully, but these errors were encountered: