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Text is weirdly sized #129

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hardcaz opened this issue Jan 2, 2024 · 16 comments
Closed

Text is weirdly sized #129

hardcaz opened this issue Jan 2, 2024 · 16 comments

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@hardcaz
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hardcaz commented Jan 2, 2024

Text seems to be too big

@hardcaz
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hardcaz commented Jan 11, 2024

unsure if this is a ANGLE specific issue or not

@hardcaz
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hardcaz commented Jan 17, 2024

Not a ANGLE specific issue (happens in 4.2.1) (unsure if the text wasn't weird on 4.2)

@hardcaz hardcaz changed the title Text is weird when using ANGLE Text is weirdly sized Jan 17, 2024
@EnterTheVoid-x86
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Same issue here

@Raptorq1
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What device where you using to run the engine pc or android

@DimensionWarped
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DimensionWarped commented Jan 21, 2024

Can you each please post pictures of your issues and give specific descriptions of what platforms, engine versions, and Godot versions that you are using? "weird" is an incredibly unhelpful way to describe a problem.

@hardcaz
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hardcaz commented Jan 21, 2024

What device where you using to run the engine pc or android

PC

@DimensionWarped
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And are you planning to provide the other three quarters of what I asked?

@Raptorq1
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Yea dimension warped said to provide pictures of the issue

Like this
Screenshot_20240120-220553
Screenshot_20240120-220606
Screenshot_20240120-220644

@EnterTheVoid-x86
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Sorry for the late response, I can't show images right now but the ones above are what we see on PC too. We are using Godot 4 on latest commit, Multi-platform

@EnterTheVoid-x86
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The issue does not happen on the Godot 3 branch.

@hardcaz
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hardcaz commented Jan 23, 2024

Yea dimension warped said to provide pictures of the issue

Like this Screenshot_20240120-220553 Screenshot_20240120-220606 Screenshot_20240120-220644

Those android screenshots of the gameplay have the same text sizing issues i have on my computer

@Renhoex
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Renhoex commented Jan 23, 2024

This is the first time I've seen this issue, this is really weird since I've never encountered or been able to replicate this issue myself, even harder now as the current version uses godot's label system.
This also explains why godot 3's system works because I coded that one myself.
my only guess is that it could be the font scaling mode?

Select the font file from the editor (see image), go to the import settings and try setting scaling mode to disabled, click re-import and tell us if that makes a difference.
image

@Raptorq1
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It worked

1 similar comment
@hardcaz
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hardcaz commented Jan 23, 2024

It worked

@hardcaz
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hardcaz commented Mar 15, 2024

Closed since work around exists

@hardcaz hardcaz closed this as completed Mar 15, 2024
@NeonSRB2
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NeonSRB2 commented Jun 7, 2024

I did'nt read this issue before making my pull request but, really it's still an issue that the main repository still has this bug, so I'm not sure why they decided to close it?

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6 participants