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如果项目更新了,或者目录下Instruction.cs内容丢失了,需要重新生成 exe,那如果保证能发布出来 Patch 跟现网的 dll 对应?
Instruction.cs
是否可以将ShuffleInstruction.cs里的随机函数种子改为用户输入的一个密钥,根据该密钥生成唯一的Instruction.cs内容
ShuffleInstruction.cs
The text was updated successfully, but these errors were encountered:
所以要保存好哇,万一没保存也还简单,你反编译之前版本的IFix.Core.dll或者IFix.exe,把相关内容拷贝出来放到一个编译目录下的自己建的Instruction.cs文件即可。 IFix.Core.dll或者IFix.exe都没提交的话,就有点过分了。
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恩,这是一种方法,不过比较原始,如果未来 InjectFix 有一个配置文件来统一管理各种配置的话,感觉可以在里面进行密钥的配置,输入密钥还是比同步文件要方便
每个游戏一个私有格式的补丁是开源前才加的。以前只在内部使用其实没这需求。
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如果项目更新了,或者目录下
Instruction.cs
内容丢失了,需要重新生成 exe,那如果保证能发布出来 Patch 跟现网的 dll 对应?是否可以将
ShuffleInstruction.cs
里的随机函数种子改为用户输入的一个密钥,根据该密钥生成唯一的Instruction.cs
内容The text was updated successfully, but these errors were encountered: