This is a CPU-based path tracing renderer focused on rendering SDFs, specifically fractals. It was originally based on the book "Ray tracing in one weekend" by Peter Shirley, which I heartily recommend, though it has now evolved into a structure of my own design, taking hints from both that and
pbrt, which is also an excellent reference.
- Architected to use 128-wide SIMD to full extent with the help of
ultraviolet, and in the future perhaps 256 or 512 as well.
- Physical light transport algorithm
- Depth of field
- Arbitrary animation and time-sampled motion blur
- Importance sampling (soon multiple importance sampling)
- Multiple-bounce indirect lighting/global illumination
- Signed distance field rendering through leveraging