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atlas.go
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atlas.go
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/*
Package atlas provides an abstraction for a collection of Maps.
*/
package atlas
import (
"context"
"sync"
"github.com/go-spatial/geom/slippy"
"github.com/go-spatial/tegola"
"github.com/go-spatial/tegola/cache"
)
// defaultAtlas is instanitated for convenience
var defaultAtlas = &Atlas{}
const (
// MaxZoom will not render tile beyond this zoom level
MaxZoom = tegola.MaxZ
)
/*
Atlas holds a collection of maps.
If the pointer to Atlas is nil, it will make use of the default atlas; as the container for maps.
This is equaivalent to using the functions in the package.
An Atlas is safe to use concurrently.
*/
type Atlas struct {
// for managing current access to the map container
sync.RWMutex
// hold maps
maps map[string]Map
// holds a reference to the cache backend
cacher cache.Interface
}
// AllMaps returns a slice of all maps contained in the Atlas so far.
func (a *Atlas) AllMaps() []Map {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
return defaultAtlas.AllMaps()
}
a.RLock()
defer a.RUnlock()
var maps []Map
for i := range a.maps {
m := a.maps[i]
// make an explicit copy of the layers
layers := make([]Layer, len(m.Layers))
copy(layers, m.Layers)
m.Layers = layers
maps = append(maps, m)
}
return maps
}
// SeedMapTile will generate a tile and persist it to the
// configured cache backend
func (a *Atlas) SeedMapTile(ctx context.Context, m Map, z, x, y uint) error {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
return defaultAtlas.SeedMapTile(ctx, m, z, x, y)
}
// confirm we have a cache backend
if a.cacher == nil {
return ErrMissingCache
}
tile := slippy.NewTile(z, x, y, float64(m.TileBuffer), m.SRID)
// encode the tile
b, err := m.Encode(ctx, tile)
if err != nil {
return err
}
// cache key
key := cache.Key{
MapName: m.Name,
Z: z,
X: x,
Y: y,
}
return a.cacher.Set(&key, b)
}
// PurgeMapTile will purge a map tile from the configured cache backend
func (a *Atlas) PurgeMapTile(m Map, tile *tegola.Tile) error {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
return defaultAtlas.PurgeMapTile(m, tile)
}
if a.cacher == nil {
return ErrMissingCache
}
// cache key
key := cache.Key{
MapName: m.Name,
Z: tile.Z,
X: tile.X,
Y: tile.Y,
}
return a.cacher.Purge(&key)
}
// Map looks up a Map by name and returns a copy of the Map
func (a *Atlas) Map(mapName string) (Map, error) {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
return defaultAtlas.Map(mapName)
}
a.RLock()
defer a.RUnlock()
m, ok := a.maps[mapName]
if !ok {
return Map{}, ErrMapNotFound{
Name: mapName,
}
}
// make an explicit copy of the layers
layers := make([]Layer, len(m.Layers))
copy(layers, m.Layers)
m.Layers = layers
return m, nil
}
// AddMap registers a map by name. if the map already exists it will be overwritten
func (a *Atlas) AddMap(m Map) {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
defaultAtlas.AddMap(m)
return
}
a.Lock()
defer a.Unlock()
if a.maps == nil {
a.maps = map[string]Map{}
}
a.maps[m.Name] = m
}
// GetCache returns the registered cache if one is registered, otherwise nil
func (a *Atlas) GetCache() cache.Interface {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
return defaultAtlas.GetCache()
}
return a.cacher
}
// SetCache sets the cache backend
func (a *Atlas) SetCache(c cache.Interface) {
if a == nil {
// Use the default Atlas if a, is nil. This way the empty value is
// still useful.
defaultAtlas.SetCache(c)
return
}
a.cacher = c
}
// AllMaps returns all registered maps in defaultAtlas
func AllMaps() []Map {
return defaultAtlas.AllMaps()
}
// GetMap returns a copy of the a map by name from defaultAtlas. if the map does not exist it will return an error
func GetMap(mapName string) (Map, error) {
return defaultAtlas.Map(mapName)
}
// AddMap registers a map by name with defaultAtlas. if the map already exists it will be overwritten
func AddMap(m Map) {
defaultAtlas.AddMap(m)
}
// GetCache returns the registered cache for defaultAtlas, if one is registered, otherwise nil
func GetCache() cache.Interface {
return defaultAtlas.GetCache()
}
// SetCache sets the cache backend for defaultAtlas
func SetCache(c cache.Interface) {
defaultAtlas.SetCache(c)
}
// SeedMapTile will generate a tile and persist it to the
// configured cache backend for the defaultAtlas
func SeedMapTile(ctx context.Context, m Map, z, x, y uint) error {
return defaultAtlas.SeedMapTile(ctx, m, z, x, y)
}
// PurgeMapTile will purge a map tile from the configured cache backend
// for the defaultAtlas
func PurgeMapTile(m Map, tile *tegola.Tile) error {
return defaultAtlas.PurgeMapTile(m, tile)
}