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Implementation of the game classic Pong with the Python Arcade Library

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ArcadePong

Implementation of the game classic Pong using Paul V Craven's Arcade Library. It started out just as a short test of the library's scope and ended up as a very fun and educational side project that actually taught me a lot.

Getting Started

Grab a copy of virtualenv or virtualenvwrapper and set up a virtual environment with the Python 3.6 interpreter (see Prerequisites) to separate the dependencies for this project. Then it's the same old same old:

git clone https://github.com/mrgnth/ArcadePong.git
pip install -r requirements

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Prerequisites

ArcadePong uses the wonderful Arcade Library for Python, which in turn depends on Python 3.6. Running pip freeze should give you something like this:

  • arcade==1.3.0
  • future==0.16.0
  • Pillow==5.0.0
  • pyglet==1.3.1

License

This project is licensed under the MIT License - see the LICENSE file for details

Acknowledgments

  • Paul V Craven for all the work on his fun Arcade Library
  • The original creator of Pong, Allan Alcorn
  • Four Tet for the soundtrack of my coding experience

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