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This output would be very useful for small in-engine shaders that you just want embedded in the code.
Example: https://github.com/bkaradzic/bgfx/blob/master/src/vs_clear.bin.h
And here's one way to convert to array: https://github.com/Novum/vkQuake/blob/master/Shaders/bintoc.c
The text was updated successfully, but these errors were encountered:
4f436f5
Done! I've implemented it for all output binaries, not just SPIR-V.
Sorry, something went wrong.
This is great, exactly what I needed. Thanks!
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This output would be very useful for small in-engine shaders that you just want embedded in the code.
Example: https://github.com/bkaradzic/bgfx/blob/master/src/vs_clear.bin.h
And here's one way to convert to array: https://github.com/Novum/vkQuake/blob/master/Shaders/bintoc.c
The text was updated successfully, but these errors were encountered: