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Cursed quirk only triggers once per round #79790

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Bug Correct Functionality

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@Vermidia
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Vermidia commented Nov 17, 2023

Round ID:

218929

Testmerges:

#79479
#79698
#79721

Reproduction:

When taking the Cursed quirk, you only experience a single omen before you stop getting any.


bug

The last line is what happens every time any event caused by the Cursed quirk activates.

I have gotten said line from the lights smashing on me and when getting the airlock closed on me.

@Dorsisdwarf Dorsisdwarf added the Bug Correct Functionality label Nov 18, 2023
Ghommie pushed a commit that referenced this issue Nov 21, 2023
…#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes #79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:
NaakaKo pushed a commit to Bird-Lounge/Skyraptor-SS13 that referenced this issue Nov 21, 2023
… (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:
SkyratBot pushed a commit to Skyrat-SS13/Skyrat-tg that referenced this issue Nov 21, 2023
… (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:
TaleStationBot pushed a commit to TaleStation/TaleStation that referenced this issue Nov 21, 2023
… (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:
vinylspiders pushed a commit to Skyrat-SS13/Skyrat-tg that referenced this issue Nov 21, 2023
…incidents [MDB IGNORE] (#25162)

* Fixes cursed/bad luck initializing with the wrong amount of incidents (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:

* Fixes cursed/bad luck initializing with the wrong amount of incidents

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Iajret pushed a commit to Fluffy-Frontier/FluffySTG that referenced this issue Nov 21, 2023
…incidents [MDB IGNORE] (#25162)

* Fixes cursed/bad luck initializing with the wrong amount of incidents (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:

* Fixes cursed/bad luck initializing with the wrong amount of incidents

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
Jolly-66 pushed a commit to TaleStation/TaleStation that referenced this issue Nov 23, 2023
…ng amount of incidents (#8731)

Original PR: tgstation/tgstation#79846
-----
## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:

---------

Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
lessthnthree added a commit to effigy-se/effigy-se that referenced this issue Nov 24, 2023
… (#79846)

## About The Pull Request

Fixes cursed/bad luck always spawning with only 1 incident.
incidents_left should not have a default value for the arg, as if it's
called with null it will use the incidents_left var.

Fixes tgstation/tgstation#79790

## Changelog

:cl: LT3
fix: Cursed/bad luck omen will now stick with the player for more than 1
incident
/:cl:
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