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Hides worn PDAs #74838
Hides worn PDAs #74838
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i kinda liked them but it's okay if the people actually dedicated to making uniforms desire it |
Screenshot tests failed! Download zip file of new screenshots. DiffsSee snapshot diffsHelpWhat is this?Screenshot tests make sure that specific icons look the same as they did before. If the produced image looks broken, then it is possible your code caused a bug. I am changing sprites, it's supposed to look different.If the newly produced sprites are correct, then the tests should be updated. You can either:
If you need help, you can ask maintainers either on Discord or on this pull request. This is a false positive.If you are sure your code did not cause this failure, especially if it's inconsistent, Ask maintainers to rerun the test. If you need help, you can ask maintainers either on Discord or on this pull request. |
Just add a bitflag that lets certain uniforms hide PDAs. They have this for hats, just do the same thing. |
So, this bares mentioning: Even though the icon_state is missing (set to To my understanding, this is currently no way to avoid sending an asset if the |
i was going to be sad but i literally can't tell the difference in any of those screenshot test comparisons |
Thank god. I don't think anyone will miss this. |
me :( |
This always made a little dot on an otherwise perfect outfit, and I'd try to hide it by wearing the ID in the pocket. It was worth it, for style. Good riddance! |
Original PR: tgstation/tgstation#74838 ----- ## About The Pull Request PDAs no longer have a visible appearance on your character when equipped in the belt or ID slot. ![image](https://user-images.githubusercontent.com/7483112/232916683-02e41ece-6c70-4cac-b242-24fb60b6c41a.png) ![image](https://user-images.githubusercontent.com/7483112/232916703-40d0fc65-ed25-4a7b-97be-e09c5925ba44.png) Pictured: ![image](https://user-images.githubusercontent.com/7483112/232915339-ae3b9879-9415-476f-ba89-a7e59bd6a749.png) Me uh... not visibly wearing a PDA? ## Why It's Good For The Game There's virtually no game advantage gained by knowing whether someone is or is not wearing a PDA, and even if there were they could just as easily have it in a pocket or other storage slot. They create visual noise on your sprite and are an accessory that virtually everyone always has, making the game look worse. When ID card sprites were restored as part of a bug fix when introducing missing worn icon unit testing, they were intentionally hidden again for similar reasons. ## Changelog :cl: imagedel: you can no longer tell if someone is wearing a PDA by looking at them /:cl: Co-authored-by: Jacquerel <hnevard@gmail.com>
About The Pull Request
PDAs no longer have a visible appearance on your character when equipped in the belt or ID slot.
Pictured:
Me uh... not visibly wearing a PDA?
Why It's Good For The Game
There's virtually no game advantage gained by knowing whether someone is or is not wearing a PDA, and even if there were they could just as easily have it in a pocket or other storage slot.
They create visual noise on your sprite and are an accessory that virtually everyone always has, making the game look worse.
When ID card sprites were restored as part of a bug fix when introducing missing worn icon unit testing, they were intentionally hidden again for similar reasons.
Changelog
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imagedel: you can no longer tell if someone is wearing a PDA by looking at them
/:cl: