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Animations start on the wrong frame #16
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I'm pretty sure this bug was present in a lot earlier versions too, way before the 1.9x releases. |
I'm also pretty sure that I did not change there anything during the last years. |
That's it, really. I changed nothing from the default aside from the image type. |
Here's a test .m3a that exhibits the problem. |
I rendered the whole animation as single frames (which btw. did never stop, might this be a bug, too?) Which setting exactly would be "as animation"? |
Yeah, I rendered as single frames as well. What I'm referring to is a render in the main program (i.e. sending the first position to the main program) versus an animation via the animations window. The never stopping issue is another problem; it does eventually stop but only after quite a few extra frames past the supposed stop number. |
@thargor6 No pressure, but do you have any updates regarding this? I have a slightly time-sensitive project I'd really like to get going on. |
I'm currenty very busy with other projects and hoping for a free time-slot soon... |
could be then combined with the feature request regarding animation frames |
Hi again. I really don't want to come off as rude (I know you're doing this for free) but I'm just wondering if you have any updates on this? |
So I had a look at your example file. |
Yes, that makes sense. However, there is another issue with the program that suggests this is a bug. On every animation render I do, the program usually keeps going past the set framelimit for a while before stopping. This means that camera movement is slower than accounted for, which makes syncing to music very difficult. Perhaps this is related? Line 638 in c87fcf0
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I see, and also faced this problem a long time ago. But looking at this code, I have to conclude that it would be easier to rewrite it than to understand it with all its hard coded values and many commented out parts. It seems that the original author also tried many things and then stopped somewhere. |
Yeah. That definitely makes sense. Thanks for the help! |
Having an issue with MB3D (latest) where all animations start their render position a few frames after the set start.
Below is an image I rendered of the actual first frame of an example animation. It is the first frame I set for the animation. (The camera is moving left in this example)
And here is the first image it output after starting the animation render.
This problem seems to occur all the way back to v1.99.0, and I would assume 1.98 as well.
It is very irritating, as my workflow requires very very precise timing in regards to frames - I sync to music.
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