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Upgrade suggestion sin the slice render engine #4

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ZoomDomain opened this issue Nov 27, 2017 · 0 comments
Closed

Upgrade suggestion sin the slice render engine #4

ZoomDomain opened this issue Nov 27, 2017 · 0 comments

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@ZoomDomain
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ZoomDomain commented Nov 27, 2017

10Gb cube "phaze shading ISO file", where the image stacks can even be a big AlphaISO file called NRRD.

Generate White Layers StandardPass AlphaISO is simply A variable type cast modification to d:= in VoxelExport.pas to 32 bit.

streaming the CalcDE(@Iteration3Dext, @MCTparas) results to the individual bits inside the NRRD file.

Save that d:=CalcDE(@Iteration3Dext, @MCTparas); line straight to this format if you have time, with safefile generic ASCII nrrd prefix standard parse.

teem.sourceforge.net/nrrd/files/fool.nrrd
Generate white layers standard parse as AlphaIsoDeScanner using that page in line 299-310.

don't write the variable logic routing, for now scheduled to a new floating point var: AIDS: AlphaIsoDeScanner;

So! it
var AlphaIsoDE = CalcDE(@Iteration3Dext, @MCTparas)/100; //Div 100 as no time to research AlphaISO maths, only save to stack/nrrd.

AlphaIso can load white layers into 3DSlicer which has white layers because it's a doctor program. it's a White Layers StandardPass write to NRRD format.

@thargor6 thargor6 closed this as completed Sep 8, 2019
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