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This does seem to be one of the higher requested features, so I will keep open for now, until I research the issue further.
My initial issue with traitor traps is how nebulous they are in practice. It would require the mapper to set up TTT Bots-specific definitions of what each trap does (likely via point entity) to designate what each trigger is for. It would probably only support obvious "kill traps."
Bots use Traitor Traps
A Feature that makes bots use Traitor Traps for certain maps
You could also add traitor traps into your ttt bot maps
Purpose/motivation
To make the bots feel more real, and harder to deal with if you are standing in the wrong spots
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