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Can there be a noise count limit implemented? Whenever to lava lakes in the nether, or just the ones in the overworld, the performance impact is very high. Large mob counts such as farms would be an issue as well.
I think it should be a variable in the settings and prioritize closer sounds, and even better, cancel out the same sounds.
Lowering settings does not solve the issue when it comes to lava lakes.
It should be noted that sound is likely to need priority by type, otherwise more important sounds may be dumped, such as hostile mobs and juke boxes. Wouldn't want your cow farm to blow up because you couldn't hear a creeper.
When at a lava lake, this mod is way more intensive than a heavy shader, I hope optimizations get implemented.
The text was updated successfully, but these errors were encountered:
This is a planned feature (in my books, anyway) as there will be some semi-extensive optimization options, this being one of them. But, it's not the first item on the list of priorities...
Can there be a noise count limit implemented? Whenever to lava lakes in the nether, or just the ones in the overworld, the performance impact is very high. Large mob counts such as farms would be an issue as well.
I think it should be a variable in the settings and prioritize closer sounds, and even better, cancel out the same sounds.
Lowering settings does not solve the issue when it comes to lava lakes.
It should be noted that sound is likely to need priority by type, otherwise more important sounds may be dumped, such as hostile mobs and juke boxes. Wouldn't want your cow farm to blow up because you couldn't hear a creeper.
When at a lava lake, this mod is way more intensive than a heavy shader, I hope optimizations get implemented.
The text was updated successfully, but these errors were encountered: