Releases: cable-car-games/VGAPainter
February 2020
This update includes some behind the scenes work on the application internals, namely separating the Bitmap and Importers from the interface code. Hopefully making the project easier to deal with going forward.
With the updated codebase, here are some updates:
- Save now remembers the file and won't constantly ask you where it should be saved,
- A faster importer for the VGA 256-color palette,
- A new import UX,
Known bugs:
- The new importer is way less accurate
Unknown bugs:
- All the cleaning the codebase stuff must have created a bug or two, please report them here: https://github.com/thegreatrazz/VGAPainter/issues
Flood Fill and Custom Palettes
This release includes the following improvements:
- Inclusion of flood fill
- Palette system reworked
- Palettes are now customisable (double-click to change colour)
- App should no longer crash when exiting while importing
The executable uses the version number v0.0.5, which is incorrect. The v0.5 series will be dedicated to behind-the-scenes work so make this editor faster and more efficient.
Image Import
This release features a new import function which can import a fully coloured image into the program.
Development releases from now on won't be given codenames.
Codename: FastDraw
This release improves rendering speeds (hence the release codename), as well as the following quality of life features:
- Wider compatibility: Target platform changed to .NET Framework 4.0 (Windows XP supported)
- Save on close: Checks the history and checks for a save when the window is closed.
Codename: 生麦生米生卵
(raw wheat, raw rice, raw eggs)
This release adds the ability to undo and redo actions on screen as well as go through the first round of rendering optimisation. From now on, builds will be compiled and publish using Travis.CI.
At the time, the development machine was still having trouble managing a full-screen (320x200) image.
Codename: Русский Стандарт
The first release for this wee little program. The codenames will persist while I manually publish these releases.
The program requires .NET Framework 4.7.2... so get that if you don't have it.
Below is the program itself and a demo image. It's not signed, so your antivirus might be going crazy about it. It's safe. If you're that concerned, you can compile the source yourself.