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Player Can Attack Too Often in SlowMo #12

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theovier opened this issue Aug 17, 2021 · 0 comments · Fixed by #13
Closed

Player Can Attack Too Often in SlowMo #12

theovier opened this issue Aug 17, 2021 · 0 comments · Fixed by #13
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@theovier
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When the deltaTime is lowered, the player can still attack independent of the deltaTime.

We need to change the TimeUtils.millis() implementation and instead use a deltaTime dependent variant.

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