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When the deltaTime is lowered, the player can still attack independent of the deltaTime.
We need to change the TimeUtils.millis() implementation and instead use a deltaTime dependent variant.
TimeUtils.millis()
The text was updated successfully, but these errors were encountered:
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When the deltaTime is lowered, the player can still attack independent of the deltaTime.
We need to change the
TimeUtils.millis()
implementation and instead use a deltaTime dependent variant.The text was updated successfully, but these errors were encountered: