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Thanks for the info :)
It seems to crash if it's compile for windows/386 but works when it's compiled for windows/amd64 (msys2).
I will look into this.
If you re-order the struct https://github.com/fogleman/pt/blob/master/pt/scene.go#L5-L13 and move rays to the top it solves the problem for example 4 and 5.
Example 3 still won't work through. (But it doesn't even really work on windows/amd64 either)
I will fill an issue, so that this will hopefully get fixed upstream.
Just a heads up. I've installed it on two separate machines. First 2 examples work. Ex 3 and up crash (window disappears, process ends).
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