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Unable to add other grenades, and using !udm leaves you without weapons, even after 'guns' #7
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Yes, you can only use HE grenades, that's on purpose. I can implement config options to use different grenades, too, if you wish. After using |
If you can, that'd be perfect.
Didn't work for me. Was weaponless even after closing the menu. Had to rejoin to get them back. Also quick question, but is it possible to somehow enforce a map change after 1 round by default? Have a map that refuses to end unless we play 60 rounds, and even if I override the cvars it affects, the map overrides them at the end of every round. |
Oh! Which game are you trying it on? I thought I used it recently. I could be wrong, tho.
I'll definitely try that! Sounds like a good feature. I'm mostly free during the weekends, so development throughout the week could turn out a bit sparsely, just so you know. |
Oh silly me, forgot to mention. CS:GO Dathost server, no extra SM plugins. Let me know if I can help in any way. Looking forward to the addition of other grenade types soon. |
No problem at all. I can create a second branch for you to test the grenade functionality. Did you download the repo as a zip file or did you clone the git repo itself? |
Zip file. Could clone it though. |
Please clone, then you can easily switch branches. |
Noted. Do let me know when you're done. |
Let's discuss the grenade options further. What do you think of this concept?
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That looks perfect. Also for convenience sake, would you rather continue this conversation elsewhere? Am available on Discord, but I'm open to suggestions if you have some. |
Of course. I need to check my account details tho. PM me the channel. :D |
Can't really PM you on here. Hit me up @gr™#0444 on Discord if you can. |
Will do. |
I can't find you there. Try to add CheebaDigga#2084 please. |
Done. |
@GR-Code sorry for being absent for so long. Had different things to do... I sent a friend request over at Discord with my new username. |
This is my first attempt at using SourcePython, so forgive any lapses in setup. I'm using the latest build #695, and fetched the files from your github rep instead of the release zip. Couple of problems :
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