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shader.go
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shader.go
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// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package render
import (
"fmt"
"reflect"
"github.com/thinkofdeath/steven/render/gl"
)
// CreateProgram creates an OpenGL shader program from the
// passed shader sources. Panics if the shader is invalid.
func CreateProgram(vertex, fragment string) gl.Program {
program := gl.CreateProgram()
v := gl.CreateShader(gl.VertexShader)
v.Source(vertex)
v.Compile()
if v.Parameter(gl.CompileStatus) == 0 {
panic(v.InfoLog())
} else {
log := v.InfoLog()
if len(log) > 0 {
fmt.Println(log)
}
}
f := gl.CreateShader(gl.FragmentShader)
f.Source(fragment)
f.Compile()
if f.Parameter(gl.CompileStatus) == 0 {
panic(f.InfoLog())
} else {
log := f.InfoLog()
if len(log) > 0 {
fmt.Println(log)
}
}
program.AttachShader(v)
program.AttachShader(f)
program.Link()
program.Use()
return program
}
// InitStruct loads the Uniform and Attribute fields
// of a struct with values from the program using
// the name from the 'gl' struct tag.
func InitStruct(inter interface{}, program gl.Program) {
v := reflect.ValueOf(inter).Elem()
t := v.Type()
l := t.NumField()
var a gl.Attribute
var u gl.Uniform
gla := reflect.TypeOf(a)
glu := reflect.TypeOf(u)
for i := 0; i < l; i++ {
f := t.Field(i)
name := f.Tag.Get("gl")
if f.Type == gla {
v.Field(i).Set(reflect.ValueOf(
program.AttributeLocation(name),
))
} else if f.Type == glu {
v.Field(i).Set(reflect.ValueOf(
program.UniformLocation(name),
))
}
}
}