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Ok, a bit of a false alarm here. It looks like issue is that right before the SingletonManager and consequently the ReplayService resets, the ReplayService reads from EventIO one last time, and therefore sets the current tick, making the logs appear like the old TimberServer was still active. This still shouldn't be happening, so I'll look into how to avoid it (e.g. saving EventIO rather than accessing it statically).
If you host a game and then rehost again, in log data, I see evidence that the initialize events are still sent from the first server.
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