v1.0.1
Minor feature release:
- It is now possible to start or update an animation from the ArtisanKit.Control.AnimationStep event. Previously, if the animation was on the final step, a newly started animation would be stopped too. This essentially prevented looping animations.
- Added
Finished As Boolean
parameter to ArtisanKit.Control.AnimationStep event. This will be true when the final step of an animation is being executed. - Added
Ease As Boolean = True
parameter to ArtisanKit.Control.StartAnimation method. Previously, all animations would use an 'ease-out' effect. Now, whenEase
is false, the animation will run at a steady pace.