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A swipe game for Godot 3
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Fonts
LevelSelect
NightDayMainSplash
SplashScreen
WorldSelect
enums
helpers
images
io
levels
out
subscenes
tiles
.gitignore
Game.gd
Game.tscn
GameHUD.gd
GameSwipeDetector.gd
HUD.tscn
LICENSE
LevelTimer.gd
PausedPopup.gd
README.md
SpinnerLableFont.tres
VisibleSwipeOverlay.gd
export_presets.cfg
gamescreen_Home.png
gamescreen_Home.png.import
project.godot

README.md

ConSwi, a swipe game for Godot 3

Getting started:

  1. Get source: git clone https://github.com/thunderrabbit/conswi

  2. Get Godot engine: https://godotengine.org/download

    a. Extract and run Godot application.

    b. Open robdot_conswi project.

To add new shapes to ShapeDatabase

  1. Load Level 0.
  2. Turn on debug mode by setting debug_level = 1. (optional) Set fill_level = true and max_tiles_avail = 1000.
  3. Start the game.
  4. Swipe desired shapes.
  5. Copy the array from output window to ShapesDatabase.
  6. Name the shape and format the array so it's easily human readable.

Source code License

Source code Copyright (C) 2018 Rob Nugen

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.

Images License

Images in this game are licensed 2018 ist Associates, under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

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