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ansi.go
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ansi.go
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package rty
import (
"bytes"
"fmt"
"strconv"
"strings"
"github.com/gdamore/tcell"
)
// this is adapted from tview.
// The states of the ANSI escape code parser.
const (
ansiText = iota
ansiEscape
ansiSubstring
ansiControlSequence
)
// ansi is a io.Writer which translates ANSI escape codes into tview color
// tags.
type ansi struct {
buffer []rune
directives []directive
// Reusable buffers.
csiParameter, csiIntermediate *bytes.Buffer // Partial CSI strings.
// The current state of the parser. One of the ansi constants.
state int
}
// ANSIWriter returns an io.Writer which translates any ANSI escape codes
// written to it into tview color tags. Other escape codes don't have an effect
// and are simply removed. The translated text is written to the provided
// writer.
func ANSIWriter() *ansi {
return &ansi{
csiParameter: new(bytes.Buffer),
csiIntermediate: new(bytes.Buffer),
state: ansiText,
}
}
func (a *ansi) setColors(fg, bg string) {
a.Flush()
a.directives = append(a.directives, fgDirective(tcell.GetColor(fg)))
a.directives = append(a.directives, bgDirective(tcell.GetColor(bg)))
}
func (a *ansi) Flush() {
if len(a.buffer) == 0 {
return
}
a.directives = append(a.directives, textDirective(string(a.buffer)))
a.buffer = nil
}
// Write parses the given text as a string of runes, translates ANSI escape
// codes to color tags and writes them to the output writer.
func (a *ansi) Write(text []byte) (int, error) {
defer func() {
a.Flush()
}()
for _, r := range string(text) {
switch a.state {
// We just entered an escape sequence.
case ansiEscape:
switch r {
case '[': // Control Sequence Introducer.
a.csiParameter.Reset()
a.csiIntermediate.Reset()
a.state = ansiControlSequence
case 'c': // Reset.
a.setColors("-", "-")
a.state = ansiText
case 'P', ']', 'X', '^', '_': // Substrings and commands.
a.state = ansiSubstring
default: // Ignore.
a.state = ansiText
}
// CSI Sequences.
case ansiControlSequence:
switch {
case r >= 0x30 && r <= 0x3f: // Parameter bytes.
if _, err := a.csiParameter.WriteRune(r); err != nil {
return 0, err
}
case r >= 0x20 && r <= 0x2f: // Intermediate bytes.
if _, err := a.csiIntermediate.WriteRune(r); err != nil {
return 0, err
}
case r >= 0x40 && r <= 0x7e: // Final byte.
switch r {
case 'E': // Next line.
count, _ := strconv.Atoi(a.csiParameter.String())
if count == 0 {
count = 1
}
a.buffer = append(a.buffer, []rune(strings.Repeat("\n", count))...)
case 'm': // Select Graphic Rendition.
var (
background, foreground, attributes string
clearAttributes bool
)
fields := strings.Split(a.csiParameter.String(), ";")
if len(fields) == 0 || len(fields) == 1 && fields[0] == "0" {
// Reset.
a.setColors("-", "-")
break
}
lookupColor := func(colorNumber int, bright bool) string {
if colorNumber < 0 || colorNumber > 7 {
return "black"
}
if bright {
colorNumber += 8
}
return [...]string{
"black",
"red",
"green",
"yellow",
"blue",
"darkmagenta",
"darkcyan",
"white",
"#7f7f7f",
"#ff0000",
"#00ff00",
"#ffff00",
"#5c5cff",
"#ff00ff",
"#00ffff",
"#ffffff",
}[colorNumber]
}
for index, field := range fields {
switch field {
case "1", "01":
attributes += "b"
case "2", "02":
attributes += "d"
case "4", "04":
attributes += "u"
case "5", "05":
attributes += "l"
case "7", "07":
attributes += "7"
case "22", "24", "25", "27":
clearAttributes = true
case "30", "31", "32", "33", "34", "35", "36", "37":
colorNumber, _ := strconv.Atoi(field)
foreground = lookupColor(colorNumber-30, false)
case "40", "41", "42", "43", "44", "45", "46", "47":
colorNumber, _ := strconv.Atoi(field)
background = lookupColor(colorNumber-40, false)
case "90", "91", "92", "93", "94", "95", "96", "97":
colorNumber, _ := strconv.Atoi(field)
foreground = lookupColor(colorNumber-90, true)
case "100", "101", "102", "103", "104", "105", "106", "107":
colorNumber, _ := strconv.Atoi(field)
background = lookupColor(colorNumber-100, true)
case "38", "48":
var color string
if len(fields) > index+1 {
if fields[index+1] == "5" && len(fields) > index+2 { // 8-bit colors.
colorNumber, _ := strconv.Atoi(fields[index+2])
if colorNumber <= 7 {
color = lookupColor(colorNumber, false)
} else if colorNumber <= 15 {
color = lookupColor(colorNumber, true)
} else if colorNumber <= 231 {
red := (colorNumber - 16) / 36
green := ((colorNumber - 16) / 6) % 6
blue := (colorNumber - 16) % 6
color = fmt.Sprintf("#%02x%02x%02x", 255*red/5, 255*green/5, 255*blue/5)
} else if colorNumber <= 255 {
grey := 255 * (colorNumber - 232) / 23
color = fmt.Sprintf("#%02x%02x%02x", grey, grey, grey)
}
} else if fields[index+1] == "2" && len(fields) > index+4 { // 24-bit colors.
red, _ := strconv.Atoi(fields[index+2])
green, _ := strconv.Atoi(fields[index+3])
blue, _ := strconv.Atoi(fields[index+4])
color = fmt.Sprintf("#%02x%02x%02x", red, green, blue)
}
}
if len(color) > 0 {
if field == "38" {
foreground = color
} else {
background = color
}
}
}
}
if len(attributes) > 0 || clearAttributes {
attributes = ":" + attributes
}
if len(foreground) > 0 || len(background) > 0 || len(attributes) > 0 {
a.setColors(foreground, background)
}
}
a.state = ansiText
default: // Undefined byte.
a.state = ansiText // Abort CSI.
}
// We just entered a substring/command sequence.
case ansiSubstring:
if r == 27 { // Most likely the end of the substring.
a.state = ansiEscape
} // Ignore all other characters.
// "ansiText" and all others.
default:
if r == 27 {
// This is the start of an escape sequence.
a.state = ansiEscape
} else {
// Just a regular rune. Send to buffer.
a.buffer = append(a.buffer, r)
}
}
}
return len(text), nil
}