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The player's score needs to be calculated based on resources owned as well as roboticons worth.
Score could be calculated each turn, or just once at the end of the game.
Game ends when there are no tiles left to purchase
Score is calculated, and the winner displayed
Player Score = Money + (Ore * MarketOrePrice) + (Food * MarketFoodPrice) + (Energy * MarketEnergyPrice) + Sum of all Roboticon.GetPrice()
NOTE: This market price should be the same for both players.
The text was updated successfully, but these errors were encountered:
I've changed this so we calculate the player score with the resource amounts rather than multiplying them by their selling prices which proved difficult and isn't necessary to determine the winner. Was it a requirement to use selling prices to calculate the score?
The player's score needs to be calculated based on resources owned as well as roboticons worth.
Score could be calculated each turn, or just once at the end of the game.
Game ends when there are no tiles left to purchase
Score is calculated, and the winner displayed
Player Score = Money + (Ore * MarketOrePrice) + (Food * MarketFoodPrice) + (Energy * MarketEnergyPrice) + Sum of all Roboticon.GetPrice()
NOTE: This market price should be the same for both players.
The text was updated successfully, but these errors were encountered: