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command.go
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command.go
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package daemon
import (
"os"
)
// AddCommand is wrapper on AddFlag and SetSigHandler functions.
func AddCommand(f Flag, sig os.Signal, handler SignalHandlerFunc) {
if f != nil {
AddFlag(f, sig)
}
if handler != nil {
SetSigHandler(handler, sig)
}
}
// Flag is the interface implemented by an object that has two state:
// 'set' and 'unset'.
type Flag interface {
IsSet() bool
}
// BoolFlag returns new object that implements interface Flag and
// has state 'set' when var with the given address is true.
func BoolFlag(f *bool) Flag {
return &boolFlag{f}
}
// StringFlag returns new object that implements interface Flag and
// has state 'set' when var with the given address equals given value of v.
func StringFlag(f *string, v string) Flag {
return &stringFlag{f, v}
}
type boolFlag struct {
b *bool
}
func (f *boolFlag) IsSet() bool {
if f == nil {
return false
}
return *f.b
}
type stringFlag struct {
s *string
v string
}
func (f *stringFlag) IsSet() bool {
if f == nil {
return false
}
return *f.s == f.v
}
var flags = make(map[Flag]os.Signal)
// Flags returns flags that was added by the function AddFlag.
func Flags() map[Flag]os.Signal {
return flags
}
// AddFlag adds the flag and signal to the internal map.
func AddFlag(f Flag, sig os.Signal) {
flags[f] = sig
}
// SendCommands sends active signals to the given process.
func SendCommands(p *os.Process) (err error) {
for _, sig := range signals() {
if err = p.Signal(sig); err != nil {
return
}
}
return
}
// ActiveFlags returns flags that has the state 'set'.
func ActiveFlags() (ret []Flag) {
ret = make([]Flag, 0, 1)
for f := range flags {
if f.IsSet() {
ret = append(ret, f)
}
}
return
}
func signals() (ret []os.Signal) {
ret = make([]os.Signal, 0, 1)
for f, sig := range flags {
if f.IsSet() {
ret = append(ret, sig)
}
}
return
}