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n_static_var.go
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/
n_static_var.go
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package stmt
import (
"github.com/z7zmey/php-parser/freefloating"
"github.com/z7zmey/php-parser/node"
"github.com/z7zmey/php-parser/position"
"github.com/z7zmey/php-parser/walker"
)
// StaticVar node
type StaticVar struct {
FreeFloating freefloating.Collection
Position *position.Position
Variable node.Node
Expr node.Node
}
// NewStaticVar node constructor
func NewStaticVar(Variable node.Node, Expr node.Node) *StaticVar {
return &StaticVar{
FreeFloating: nil,
Variable: Variable,
Expr: Expr,
}
}
// SetPosition sets node position
func (n *StaticVar) SetPosition(p *position.Position) {
n.Position = p
}
// GetPosition returns node positions
func (n *StaticVar) GetPosition() *position.Position {
return n.Position
}
func (n *StaticVar) GetFreeFloating() *freefloating.Collection {
return &n.FreeFloating
}
// Attributes returns node attributes as map
func (n *StaticVar) Attributes() map[string]interface{} {
return nil
}
// Walk traverses nodes
// Walk is invoked recursively until v.EnterNode returns true
func (n *StaticVar) Walk(v walker.Visitor) {
if v.EnterNode(n) == false {
return
}
if n.Variable != nil {
v.EnterChildNode("Variable", n)
n.Variable.Walk(v)
v.LeaveChildNode("Variable", n)
}
if n.Expr != nil {
v.EnterChildNode("Expr", n)
n.Expr.Walk(v)
v.LeaveChildNode("Expr", n)
}
v.LeaveNode(n)
}