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Shaders don't appear to be compliant... #1

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madscientist42 opened this issue Dec 17, 2017 · 0 comments
Open

Shaders don't appear to be compliant... #1

madscientist42 opened this issue Dec 17, 2017 · 0 comments

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@madscientist42
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bin/run_vulkan_hmd
wsi_mir_init_wsi()
validation layer: SPIR-V module not valid: Codesize must be a multiple of 4 but is 639. The spec valid usage text states 'If pCode points to SPIR-V code, codeSize must be a multiple of 4' (https://www.khronos.org/registry/vulkan/specs/1.0-extensions/html/vkspec.html#VUID-VkShaderModuleCreateInfo-pCode-01376)

It then proceeds to pretty much hang...probably because of the above fail and no defensive code to have it gracefully exit on the same fail.

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