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Set a custom number of waypoints #25

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GoogleCodeExporter opened this issue Apr 9, 2016 · 7 comments
Closed

Set a custom number of waypoints #25

GoogleCodeExporter opened this issue Apr 9, 2016 · 7 comments

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@GoogleCodeExporter
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Having the possibility to have as many waypoints as wanted would improve this 
(already superb) program greatly. I would use it to create very complexes and 
viables build orders.



Original issue reported on code.google.com by Eloi.Bah...@gmail.com on 24 Nov 2010 at 6:43

@GoogleCodeExporter
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This is not a defect but an enhancement, sorry

Original comment by Eloi.Bah...@gmail.com on 24 Nov 2010 at 6:44

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Custom waypoints is easily doable - just requires making the UI for it.  
Unfortunately this won't be a very high priority atm :/

Original comment by CarbonTw...@gmail.com on 24 Nov 2010 at 10:28

  • Changed state: Accepted
  • Added labels: Component-UI, Priority-Low, Type-Enhancement
  • Removed labels: Priority-Medium, Type-Defect

@GoogleCodeExporter
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Thanks I can't wait for this :^p

Original comment by Eloi.Bah...@gmail.com on 4 Dec 2010 at 9:56

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Issue 40 has been merged into this issue.

Original comment by CarbonTw...@gmail.com on 4 Dec 2010 at 11:33

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Should probably just start with one, and auto-create the next one when you 
change it.

Original comment by alekhine...@gmail.com on 9 Dec 2010 at 6:14

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Any news ? This enhancement would make this program very useful for me (master 
protoss)

Original comment by Eloi.Bah...@gmail.com on 27 Jan 2011 at 11:21

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This has been fixed with SCFusion.

Original comment by CarbonTw...@gmail.com on 11 May 2011 at 9:49

  • Changed state: Fixed

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