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strategy.go
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strategy.go
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/*
* Tencent is pleased to support the open source community by making TKEStack
* available.
*
* Copyright (C) 2012-2021 Tencent. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License"); you may not use
* this file except in compliance with the License. You may obtain a copy of the
* License at
*
* https://opensource.org/licenses/Apache-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OF ANY KIND, either express or implied. See the License for the
* specific language governing permissions and limitations under the License.
*
*/
package configmap
import (
"context"
"k8s.io/apimachinery/pkg/runtime"
"k8s.io/apimachinery/pkg/util/validation/field"
"k8s.io/apiserver/pkg/registry/rest"
"k8s.io/apiserver/pkg/storage/names"
"tkestack.io/tke/api/mesh"
namesutil "tkestack.io/tke/pkg/util/names"
)
// Strategy implements verification logic for configmap.
type Strategy struct {
runtime.ObjectTyper
names.NameGenerator
}
var _ rest.RESTCreateStrategy = &Strategy{}
var _ rest.RESTUpdateStrategy = &Strategy{}
var _ rest.RESTDeleteStrategy = &Strategy{}
// NewStrategy creates a strategy that is the default logic that applies when
// creating and updating namespace set objects.
func NewStrategy() *Strategy {
return &Strategy{mesh.Scheme, namesutil.Generator}
}
// DefaultGarbageCollectionPolicy returns the default garbage collection behavior.
func (Strategy) DefaultGarbageCollectionPolicy(ctx context.Context) rest.GarbageCollectionPolicy {
return rest.Unsupported
}
// NamespaceScoped is false for namespaceSets
func (Strategy) NamespaceScoped() bool {
return false
}
// Export strips fields that can not be set by the user.
func (Strategy) Export(ctx context.Context, obj runtime.Object, exact bool) error {
return nil
}
// PrepareForCreate is invoked on create before validation to normalize
// the object.
func (Strategy) PrepareForCreate(ctx context.Context, obj runtime.Object) {
}
// PrepareForUpdate is invoked on update before validation to normalize the
// object.
func (Strategy) PrepareForUpdate(ctx context.Context, obj, old runtime.Object) {
}
// Validate validates a new configmap.
func (Strategy) Validate(ctx context.Context, obj runtime.Object) field.ErrorList {
return ValidateConfigMap(obj.(*mesh.ConfigMap))
}
// AllowCreateOnUpdate is false for persistent events
func (Strategy) AllowCreateOnUpdate() bool {
return false
}
// AllowUnconditionalUpdate returns true if the object can be updated
// unconditionally (irrespective of the latest resource version), when there is
// no resource version specified in the object.
func (Strategy) AllowUnconditionalUpdate() bool {
return false
}
// WarningsOnCreate returns warnings for the creation of the given object.
func (Strategy) WarningsOnCreate(ctx context.Context, obj runtime.Object) []string {
return nil
}
// Canonicalize normalizes the object after validation.
func (Strategy) Canonicalize(obj runtime.Object) {
}
// ValidateUpdate is the default update validation for an end namespace set.
func (Strategy) ValidateUpdate(ctx context.Context, obj, old runtime.Object) field.ErrorList {
return ValidateConfigMapUpdate(obj.(*mesh.ConfigMap), old.(*mesh.ConfigMap))
}
// WarningsOnUpdate returns warnings for the given update.
func (Strategy) WarningsOnUpdate(ctx context.Context, obj, old runtime.Object) []string {
return nil
}