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基建换班策略 #6

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tkkcc opened this issue Oct 26, 2021 · 0 comments
Closed

基建换班策略 #6

tkkcc opened this issue Oct 26, 2021 · 0 comments

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@tkkcc
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tkkcc commented Oct 26, 2021

翻页
1. 滑动距离误差减至0像素

技能匹配
1. prts.wiki 36x36像素 看下1080p下也是36x36像素吗,1080p时下采样再比较
2. 用compareColor+固定相似度,算匹配点数量。取超过阈值中的最大,得到干员名与精英化等级
3. compareColor得到干员心情
4. 当出现某一干员少于阈值,说明到头了,就不翻页
# 尾页,因为最终得到的是干员=>页码+位置,后面的不能覆盖前面。
# 尾页列表靠右,所以需要从后往前看。本页有一个干员什么技能都没有,那做完就可以停了。
5. 尾页:box过小玩家会出问题。

翻 一个 控制中枢 发电站 制造站 贸易站 得到 全部有技能干员与心情
翻 所有 制造站,贸易站,得到物品类型
获取其他用于效率计算的因子

最优选择
1. 每个干员写一个function,计算任意组合加成。

目标:最近8小时内加成总收益最高
1. 加成总收益 = 书加成总收益+钱加成总收益*1.6。总收益假设了赤金平衡,实际由用户手动调整制造站物品与基建布局来控制平衡。
2. 加成书总收益 = 制造站书量(1000/400/200)/书时间(3:00:00/1:20:00/0:45:00)*8小时平均加成效率
3. 加成钱总收益 = 贸易站钱量(2000/1500/1000)/钱时间(4:36:00/3:30:00/2:24:00)按站等级对应概率(考虑裁缝)的期望*8小时平均加成效率
@tkkcc tkkcc closed this as completed Jan 24, 2022
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