Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Assorted notes on rebalancing #43

Open
tmewett opened this issue Jan 29, 2020 · 1 comment
Open

Assorted notes on rebalancing #43

tmewett opened this issue Jan 29, 2020 · 1 comment
Labels
gameplay Affects the gameplay experience

Comments

@tmewett
Copy link
Owner

tmewett commented Jan 29, 2020

This is a summary of what I've heard about balance. These can be split off into separate issues once a bit more direction is established.

@tmewett tmewett added the gameplay Affects the gameplay experience label Mar 23, 2020
@zenzombie
Copy link
Collaborator

Another idea on boosting the ally game is adding a new "bad" wand of reflection that is similar to a wand of invisibility in both charges and effect duration. This would introduce a new temporary status "Reflective" with a high chance to reflect. The wand would be a useful for ally builds but would also make the game a bit harder for all other builds because it would spawn instead of something likely better. It could be useful for the player if you can succeed at bouncing the bolt off of something to hit yourself, similar to the wand of invisibility. Also, use-testing it presents a new dimension to testing unknown wands.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
gameplay Affects the gameplay experience
Projects
None yet
Development

No branches or pull requests

2 participants