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As per this reddit post, it could be interesting to add the old search system back as the stealth penalty could be a big thing in the lower levels.
Some keybinding switchs could be made (both search actions on S and s, and the save game feature on another key), or we could change the terms in order to clearly distinct both actions. That would be more thematic but it's hard to find a key that's not already taken:
examine (e is now equip)
look (l is used for vi movements, uppercase included)
inspect (i is used for inventory)
...
The text was updated successfully, but these errors were encountered:
I'm not particularly keen on this, I'd argue it goes against the orthogonality of Brogue's mechanics, to have two features which do the same thing. I think we should discuss searching though, there is some division about the new system.
tmewett
changed the title
Suggestion: restore the old search in parallel with the new one
Consider alternative search mechanics
Mar 24, 2020
As per this reddit post, it could be interesting to add the old search system back as the stealth penalty could be a big thing in the lower levels.
Some keybinding switchs could be made (both search actions on S and s, and the save game feature on another key), or we could change the terms in order to clearly distinct both actions. That would be more thematic but it's hard to find a key that's not already taken:
...
The text was updated successfully, but these errors were encountered: