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Consider alternative search mechanics #44

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ghost opened this issue Jan 30, 2020 · 3 comments
Closed

Consider alternative search mechanics #44

ghost opened this issue Jan 30, 2020 · 3 comments
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gameplay Affects the gameplay experience

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@ghost
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ghost commented Jan 30, 2020

As per this reddit post, it could be interesting to add the old search system back as the stealth penalty could be a big thing in the lower levels.

Some keybinding switchs could be made (both search actions on S and s, and the save game feature on another key), or we could change the terms in order to clearly distinct both actions. That would be more thematic but it's hard to find a key that's not already taken:

  • examine (e is now equip)
  • look (l is used for vi movements, uppercase included)
  • inspect (i is used for inventory)
    ...
@tmewett
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tmewett commented Jan 30, 2020

I'm not particularly keen on this, I'd argue it goes against the orthogonality of Brogue's mechanics, to have two features which do the same thing. I think we should discuss searching though, there is some division about the new system.

@tmewett tmewett changed the title Suggestion: restore the old search in parallel with the new one Consider alternative search mechanics Mar 24, 2020
@tmewett tmewett added gameplay Affects the gameplay experience help wanted Extra attention is needed labels Mar 24, 2020
@tmewett
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tmewett commented Mar 24, 2020

I was going to close this, but I'll leave it open under a more general title so people can chip in with suggestions.

@tmewett tmewett removed the help wanted Extra attention is needed label Jun 17, 2020
@tmewett
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tmewett commented Jul 17, 2020

Closing, as a new system was merged as part of 1.9 development.

@tmewett tmewett closed this as completed Jul 17, 2020
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