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Add "go to previous level" key to replay viewer #55
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I will start to check this issue ! So I found What do you think about this technique ? |
I think storage of first turns on each level may not be necessary. How does the implementation of go to next level ('>') work? I think we might be able to define '<' as something like
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">" implementation is just a "while" until we are to the next level (with some option to fastforwarding) :
And the function BrogueCE/src/brogue/Recordings.c Line 612 in f3bb9a5
Can we standardize "<" and ">" function with this function (advanceToLocation) ?
It's just an idea, else I can implement your previous suggestion. |
When the target location is in the past, |
Yes, my reflexion was a bit stupid... I will propose you something ! |
Closes: #55 Co-authored-by: Tom M <tom@collider.in>
There is a "go to next level," so I feel there should be a go to previous, which goes back to the start of the previous depth. This would have to be implemented like any rewinding operation currently, i.e. with a confirm prompt and by going to the start and fast-forwarding.
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