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Trivial status text formatting bug - extraneous double space when explosion plummets a monster #711

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apgove opened this issue Aug 14, 2024 · 0 comments · Fixed by #713
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@apgove
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apgove commented Aug 14, 2024

Screenshot 2024-08-13 at 7 27 34 PM

Note 2 spaces after "burning," in "Your golem is suspended in mid-air, burning, over a violent explosion."

Presumably a trivial bug somewhere in describeLocation [Movement.c], although I can't seem to spot it. I'm not sure what other permutations will lead to the same formatting error. Maybe a good starter issue for someone just wanting to get their dev environment and debugger up and running.

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