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The current IPS implementation uses euclidean coordinates. Primarily this is because it's easier to wrap my head around euclidean coordinate math. But eventually professional chips will become available, and with them access to trig functions.
The question is what would a coordinate system look like if the core math was based on a spherical or cylindrical coordinate system? Major questions include:
How much more complicated is the math?
Is the math smaller or more efficient?
How annoying is the conversion from spherical to euclidean for display purposes?
The current IPS implementation uses euclidean coordinates. Primarily this is because it's easier to wrap my head around euclidean coordinate math. But eventually professional chips will become available, and with them access to trig functions.
The question is what would a coordinate system look like if the core math was based on a spherical or cylindrical coordinate system? Major questions include:
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