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There is some very simple logic in place to prevent multiple commands from running simultaneously already.
I can understand how the entry command would have problems if spammed. I'm not sure what I can do about it at this point. More investigation is required.
The problem with the register command confuses me a bit. When you saw the problem with the register command was registration failing because the chamber was occupied? I'm trying to reproduce it but I am on a low population server and all chambers are available.
If //valk enter is used twice in a row game will soft lock.
If //valk register is used consecutively too fast game will soft lock.
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