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Improve legibility of path #17

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tobiasvl opened this issue Jan 8, 2019 · 7 comments
Open

Improve legibility of path #17

tobiasvl opened this issue Jan 8, 2019 · 7 comments
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enhancement New feature or request help wanted Extra attention is needed
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@tobiasvl
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tobiasvl commented Jan 8, 2019

I'm still not satisfied with how easy it is to "read" the path. d47934c improved it somewhat, but I'm considering making the path a snake-like trail instead of, or in addition to, the outline. Something like the original Polarium's hint. Any thoughts are welcome.

@tobiasvl tobiasvl added enhancement New feature or request help wanted Extra attention is needed labels Jan 8, 2019
@tobiasvl
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tobiasvl commented Jan 8, 2019

Something like this (upper screen) maybe?

image

@tobiasvl tobiasvl added this to the v2.0 milestone Jan 8, 2019
@tobiasvl
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tobiasvl commented Jan 9, 2019

And this is how it looks now:

picolarium p8_000

@gingerbeardman
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gingerbeardman commented Jan 9, 2019

Yellow might work better? Or a dual yellow/gold? (the original is a 2-pixel path). And why green rather than red for the end?

Green on grey, for me, isn't very good contrast.

Orange is less bright than yellow.

I'll try to mock something up

@tobiasvl
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tobiasvl commented Jan 9, 2019

I don't think a 2-pixel path works well with only 8x8 tiles. Especially not with two next to each other. Yellow on white isn't very good contrast either, but maybe red will work. Could look at Polarium Advance for inspiration too (it's where I got the pink from, before activating the path drawing).

@gingerbeardman
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My memory has faded, I'd have to boot them up again. Tempting.

@tobiasvl
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@gingerbeardman, is this too noisy?

picolarium_000

@gingerbeardman
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I like the snake, but it is used on DS top screen for a hint so I do feel like it is overkill for the path? It obscures the underlying tile too much.

With my experiments, single lines orange (or yellow just do not work well enough on their own, not enough contrast).

To go back a bit, we need:

  • free cursor, whilst moving about (rotating square, pink in GBA version)
  • route cursor, whilst forming path (static square, yellow or blue in GBA version)
  • route path
  • hint markers/start/finish
  • start finish flags for challenge route?

See: https://www.youtube.com/watch?v=haUIjz2qMZY

How about either of these?

yellow-orange
yellow-orange

red-orange
red-orange

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