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codec.go
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codec.go
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/*
* MIT License
*
* Copyright (c) 2022-2024 Tochemey
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package cluster
import (
"encoding/base64"
internalpb "github.com/tochemey/goakt/internal/v1"
"google.golang.org/protobuf/proto"
)
// encode marshals a wire actor into a base64 string
// the output of this function can be persisted to the Cluster
func encode(actor *internalpb.WireActor) (string, error) {
// let us marshal it
bytea, _ := proto.Marshal(actor)
// let us base64 encode the bytea before sending it into the Cluster
return base64.StdEncoding.EncodeToString(bytea), nil
}
// decode decodes the encoded base64 representation of a wire actor
func decode(base64Str string) (*internalpb.WireActor, error) {
// let base64 decode the data before parsing it
bytea, err := base64.StdEncoding.DecodeString(base64Str)
// handle the error
if err != nil {
return nil, err
}
// create an instance of proto message
actor := new(internalpb.WireActor)
// let us unpack the byte array
if err := proto.Unmarshal(bytea, actor); err != nil {
return nil, err
}
return actor, nil
}