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mainsub_opbr_spbrascii.cpp
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mainsub_opbr_spbrascii.cpp
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//////////////////////////////////////
///// mainsub_opbr_spbrascii.cpp /////
//////////////////////////////////////
#include <kvs/glut/Application>
#include <kvs/Version> //KVS2
#if KVS_VERSION_MAJOR == 1
#include <kvs/glew/PointRenderer> //KVS1
#elif KVS_VERSION_MAJOR == 2
#include <kvs/PointRenderer> //KVS2
#endif
#include <kvs/glut/Screen>
#include <kvs/RotationMatrix33>
#include <cstring>
#include <iostream>
#include "fpscount.h"
#include "event_control.h"
#include "wireframebox.h"
#include "spbr.h"
#include "version.h"
#include "display_opbr_usage.h"
#include "toolxform.h"
#include "mainfn_utility.h"
//#define DEBUG_MAIN
//-----
int mainsub_opbr_spbrascii ( int argc, char** argv )
{
// Create an application
kvs::glut::Application app( argc, argv );
InitializeEvent init;
KeyPressEvent key;
// Read the first data file (argv[1])
SPBR* spbr_engine = new SPBR( argv[1], SPBR_ASCII );
kvs::PointObject* object = spbr_engine ;
// Read and append the remaining files:
// argv[2], argv[3], ..., argv[argc-1]
for (int i = 3; i <= argc; i++) {
if ( isASCII_PLY_File(argv[i - 1]) ) {
SPBR* spbr_tmp = new SPBR(argv[i - 1], PLY_ASCII);
object->add(*kvs::PointObject::DownCast(spbr_tmp));
}
else if ( isBINARY_PLY_File(argv[i - 1]) ) {
SPBR* spbr_tmp = new SPBR(argv[i - 1], PLY_BINARY);
object->add(*kvs::PointObject::DownCast(spbr_tmp));
}
else if ( isBinarySPBR_File(argv[i - 1]) ) {
SPBR* spbr_tmp = new SPBR(argv[i - 1], SPBR_BINARY);
object->add(*kvs::PointObject::DownCast(spbr_tmp));
}
else {
SPBR* spbr_tmp = new SPBR(argv[i - 1], SPBR_ASCII);
object->add(*kvs::PointObject::DownCast(spbr_tmp));
}
}//for
// Set the total bounding box
// Note: This updates the total bounding box of the
// read point objects.
addBoundingBoxToScene ( spbr_engine ) ;
#if defined DEBUG_MAIN
std::cout << *object << std::endl;
#endif
#if KVS_VERSION_MAJOR == 1
kvs::glew::PointRenderer* renderer = new kvs::glew::PointRenderer();//KVS1
#elif KVS_VERSION_MAJOR == 2
kvs::glsl::PointRenderer* renderer = new kvs::glsl::PointRenderer(); //KVS2
#endif
// Set Lambert shading or keep Phong shading
setShadingType ( spbr_engine, renderer ) ;
// Shading control
if( spbr_engine->isShading() == false ) {
std::cout << "** Shading is off" << std::endl;
renderer->disableShading();
}
// Create a screen and make registration
kvs::glut::Screen screen( &app );
screen.registerObject( object, renderer );
// Mouse rotation speed //ROTSPEED
double mouse_rot_speed = spbr_engine->mouseRotSpeed(); // get scaling factor
double virtual_sphere_size = screen.scene()->mouse()->trackball().size();
virtual_sphere_size /= mouse_rot_speed ;
screen.scene()->mouse()->trackball().setSize( virtual_sphere_size );
// Mouse zoom speed //ZOOMSPEED
double mouse_zoom_speed = spbr_engine->mouseZoomSpeed(); // get scaling factor
mouse_zoom_speed *= screen.scene()->mouse()->trackball().scalingFactor();
screen.scene()->mouse()->trackball().setScalingFactor( mouse_zoom_speed );
// Object rotation (Z==>X)
if ( spbr_engine->isZXRotation() ) {
double zrot_deg = spbr_engine->objectZXRotAngle (0) ;
double xrot_deg = spbr_engine->objectZXRotAngle (1) ;
ToolXform::rotateZX( object, zrot_deg, xrot_deg, kvs::Vector3f( 0, 0, 0 ) );
} // if object rotation (Z==>X)
// Create wireframe-box line object if required
drawWireframeBox( spbr_engine, &screen );
// Set camera type (orthogonal/perspective) and
// other camera parameters:
// camera position, look-at position, and view angle
setCameraParameters ( spbr_engine, &screen );
// Window title
char WINDOW_TITLE[256];
strcpy( WINDOW_TITLE, OPBR_WINDOW_TITLE );
strcat( WINDOW_TITLE, " with GLSL" );
strcat( WINDOW_TITLE, " (" );
strcat( WINDOW_TITLE, argv[1] );
strcat( WINDOW_TITLE, ")" );
// Set camera type (orthogonal/perspective) and
// other camera parameters:
// camera position, look-at position, and view angle
setCameraParameters ( spbr_engine, &screen );
// Draw
unsigned int img_resoln = spbr_engine->imageResolution();
screen.setGeometry( 0, 0, img_resoln, img_resoln );
#if KVS_VERSION_MAJOR == 1
screen.background()->setColor( spbr_engine->backGroundColor() ); //KVS1
#elif KVS_VERSION_MAJOR == 2
screen.setBackgroundColor ( spbr_engine->backGroundColor() );//KVS2
#endif
screen.setTitle( WINDOW_TITLE );
screen.addEvent( &init );
screen.addEvent( &key );
screen.show();
std::cout << "** Executing particle-based rendering..." << std::endl;
key.displayMenu();
// FPS count
/***** //TANAKA
FPSLabel fpslabel( &screen );
if( spbr_engine->isFPSDisplayed()) {
kvs::RGBColor textcolor( 255 - spbr_engine->bg_Rb() ,
255 - spbr_engine->bg_Gb() ,
255 - spbr_engine->bg_Bb() );
fpslabel.setTextColor(textcolor);
fpslabel.show();
}
*****/
// Start
return( app.run() );
} // mainsub_opbr_spbrascii ()