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devicectx.go
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devicectx.go
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// -*- Mode: Go; indent-tabs-mode: t -*-
/*
* Copyright (C) 2018-2019 Canonical Ltd
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 3 as
* published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
package devicestate
import (
"github.com/snapcore/snapd/asserts"
"github.com/snapcore/snapd/overlord/snapstate"
"github.com/snapcore/snapd/overlord/state"
)
// DeviceCtx picks a device context from state, optional task or an
// optionally pre-provided one. Returns ErrNoState if a model
// assertion is not yet known.
// In particular if task belongs to a remodeling change this will find
// the appropriate remodel context.
func DeviceCtx(st *state.State, task *state.Task, providedDeviceCtx snapstate.DeviceContext) (snapstate.DeviceContext, error) {
if providedDeviceCtx != nil {
return providedDeviceCtx, nil
}
// use the remodelContext if the task is part of a remodel change
remodCtx, err := remodelCtxFromTask(task)
if err == nil {
return remodCtx, nil
}
if err != nil && err != state.ErrNoState {
return nil, err
}
modelAs, err := findModel(st)
if err != nil {
return nil, err
}
devMgr := deviceMgr(st)
return newModelDeviceContext(devMgr, modelAs), nil
}
type groundDeviceContext struct {
model *asserts.Model
systemMode string
}
func (dc *groundDeviceContext) Model() *asserts.Model {
return dc.model
}
func (dc *groundDeviceContext) GroundContext() snapstate.DeviceContext {
return dc
}
func (dc *groundDeviceContext) Store() snapstate.StoreService {
panic("retrieved ground context is not intended to drive store operations")
}
func (dc *groundDeviceContext) ForRemodeling() bool {
return false
}
func (dc *groundDeviceContext) SystemMode() string {
return dc.systemMode
}
func (dc groundDeviceContext) Classic() bool {
return dc.model.Classic()
}
func (dc groundDeviceContext) Kernel() string {
return dc.model.Kernel()
}
func (dc groundDeviceContext) Base() string {
return dc.model.Base()
}
func (dc groundDeviceContext) RunMode() bool {
return dc.systemMode == "run"
}
// HasModeenv is true if the grade is set
// TODO:UC20: will classic devices with uc20 models have a modeenv? I think so?
func (dc groundDeviceContext) HasModeenv() bool {
return dc.model.Grade() != asserts.ModelGradeUnset
}
// sanity
var _ snapstate.DeviceContext = &groundDeviceContext{}
type modelDeviceContext struct {
groundDeviceContext
}
func newModelDeviceContext(devMgr *DeviceManager, modelAs *asserts.Model) *modelDeviceContext {
return &modelDeviceContext{groundDeviceContext{
model: modelAs,
systemMode: devMgr.SystemMode(SysAny),
}}
}
func (dc *modelDeviceContext) Store() snapstate.StoreService {
return nil
}
// sanity
var _ snapstate.DeviceContext = &modelDeviceContext{}
// SystemModeInfoFromState returns details about the system mode the device is in.
func SystemModeInfoFromState(st *state.State) (*SystemModeInfo, error) {
return deviceMgr(st).SystemModeInfo()
}