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It looks like that when running a script (in the scripts folder), if your script tries to access network config, it will fail.
I asked about this on the dev chat, and as I understand, the lite-client doesn't have this ability too. Maybe blueprint is using lite-client under the hood, and the root of the problem is there.
Anyway, I think it's very handy and useful to be able to access network config in scripts.
The text was updated successfully, but these errors were encountered:
It looks like that when running a script (in the scripts folder), if your script tries to access network config, it will fail.
I asked about this on the dev chat, and as I understand, the lite-client doesn't have this ability too. Maybe blueprint is using lite-client under the hood, and the root of the problem is there.
Anyway, I think it's very handy and useful to be able to access network config in scripts.
The text was updated successfully, but these errors were encountered: