Design Patterns sample in C#
-
Updated
Dec 20, 2020 - C#
Design Patterns sample in C#
Adapter design pattern
Design Patterns C#
Adapter Design Pattern Implementation in C#
Projeto de exemplo de criação de adaptador para utilização do pacote FluentValidation
A design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.
In this project , I have implemented a console application of Notification System using Design Patterns to showcase different functionalities like mode of sending message(email, or sms),and notification is sended to all subscribed users list(which was given).
Design pattern repository contains various design pattern with real world example. SOLID principle with examples are available here as well. In the document, I will be updating the corresponding SOLID principles which are applied to each pattern. The reference document contains the resource for patterns oriented architecture.
This is a learning project for Design Patterns
Singleton, Factory method, Adapter, Facade, Command, Mediator, Observer, Repository, Builder
Add a description, image, and links to the adapter-design-pattern topic page so that developers can more easily learn about it.
To associate your repository with the adapter-design-pattern topic, visit your repo's landing page and select "manage topics."