Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
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Updated
Oct 1, 2023 - C
Simple meshes, materials, shadow maps, normal maps. Sky shader. Skeletal animation. Particle system.
Library for cborgdb in c
An in-memory bloom filter with persistence and HTTP interface
This component can be used to add screen effects for an end of level scenario in your game - mainly bloom effects and a growing animation for a specified texture. TDD (https://tinyurl.com/yylr8p9l), User Guide (https://tinyurl.com/y3za2kde)
Add a description, image, and links to the bloom topic page so that developers can more easily learn about it.
To associate your repository with the bloom topic, visit your repo's landing page and select "manage topics."